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Percival Henry: The Fantastic Four and more

~ Blogging the Fantastic Four issue by issue (plus whatever else grabs my attention)

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Category Archives: The World’s Greatest Comic Magazine

“The World’s Greatest Comic Magazine!” Fantastic Four Annual No. 14

19 Sunday Apr 2026

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1979, Agatha Harkness, Annual, Fantastic Four, Fantastic Four Annual 14, George Perez, marv wolfman, Marvel, marvel-comics, Salem's Seven

Fantastic Four Annual 14
“Cat’s-Paw!”
Published October 1979
Story: Marc Wolfman and Geore Perez
Pencils: Perez
Inks: Pablo Marcos
Letters: Jim Novak
Colors: Carl Gafford
Editor: Wolfman
Cover: Joe Sinnott

Synopsis

After a brief battle with Sandman, the Fantastic Four return to the Baxter Building to find Agatha Harkness, who convinces the team plus Franklin to accompany her to New Salem for her annual visit. Meanwhile, a group of Salem witches is plotting to restore Nicholas Scratch — defeated by his mother, Harkness, and the FF in issue 186 —and then reveal themselves to be Salem’s Seven. They battle and subdue the FF, but Franklin escapes and is found by Harkness. Back in New York, Salem’s Seven harnesses the powers of the unconscious FF in order to summon Scratch, creating a powerful force field around the Baxter Building that resists the military and the Avengers. With Franklin, Harkness withstands Scratch’s assaults and once in the Baxter Building, Franklin’s latent powers restore the hostile, mind-controlled FF back to normal. Harkness then defeats Salem’s Seven and prevents Scratch from returning to Earth.


What’s going on here?

This is a big, fun, rollercoaster of an annual that only barely makes sense and is held together by George Perez’s amazing layouts and pencils. He is ably assisted by Pablo Marcos on inks, who has a nice light touch. If Perez had not worked on this book I would likely have a much lower opinion of it but thankfully we’ll never know. More on this great art in a bit.

Like a lot of annuals, this story feels a bit padded, particularly the opening sequence with Sandman, which serves no real purpose. It’s filled out at the end with a series of pinups. The story hinges entirely on the FF’s impromptu decision to join Harkness, and she ultimately is the hero of the story. After they are captured, the FF are barely players in their own annual.

This annual brings back Salem’s Seven, a fun group of villains who are surprisingly underused. They only appear a handful of times after this issue, despite seemingly tailor-made for fighting other super teams. Couldn’t the X-Men have fought these guys?


Also of note, the cover is by Joe Sinnott working solo, which is rare. It’s unfortunately not a particularly exciting or interesting cover, and my guess is Perez either couldn’t deliver his cover on time or it was rejected by Jim Shooter, necessitating a quick fill-in job by Sinnott.


What I liked

This is the first comic I’m aware of where we really see Perez’s layout innovations take hold. He was a master of propelling the story with panel designs, and often can fit seven, eight or nine on a page without it feeling cramped (most artists don’t exceed six). We can see the beginnings of that here, where he uses the bottom panel on four consecutive pages (I can only show three here) to introduce the main plot of the story through the sinister villainy of Salem’s Seven. Another artist might gave simply broken away from the main action and used four contiguous panels, but by using one panel per page, Perez undergirds the FF’s triumph over the Sandman with a portent of menace.


Here’s another page where Perez creates simultaneous action through page design. The small light blue panels show the machinations of the villains at the same time Harkness invites the FF to the evening’s big event. It’s a technique unique to comics; the movie or TV equivalent would be a picture-in-picture with separate characters and dialogue, which would be awful (you do sometimes see this in sports, but it’s hard to watch).

Perez uses 10 panels on this page, and it allows him to give the readers a sense of New Salem’s weirdness while advancing the plot.

The high point of Perez’s panel wizardry was probably Crisis on Infinite Earths, six years later, where he had roughly a zillion characters to include and a lot of story to tell. Here, in issue seven, he uses an insane 16 panels to record the death of Supergirl.

Today, one wide-screen artist like Brian Hitch would probably use half of a comic for the same sequence.

There’s lots of other great Perez art FF Annual 14, too, like this crazy double page splash:

Although the design is pretty rudimentary, with its one-point perspective, it’s full of fun details, like Johnny making time with a New Salem native (later revealed to be a succubus) and Franklin and Sue (and what is Sue wearing on her head??)


While this issue (and blog post) is really about Perez, Marv Wolfman has his moments. This was a fun sequence that followed the team thwarting the Sandman’s bank robbery and getting a kitten-themed calendar for their troubles:


And to finish up, just a few more amazing pages from Perez (the one with Avengers is stunning):


What I didn’t like

This being a Wolfman comic, there were all sort of odd plot devices and inconsistencies that seems could have been avoided with a bit of thought or (cough) an editor (cough) who wasn’t the same person as the writer.

Here, Harkness invites the FF to join her on a trip across the country and they decide to drop everything and go. Apparently world-class scientists like Reed don’t have meetings or lectures or experiments that keep him tied down. Would it have ruined the story to have made this a trip they planned in advance?

Then, instead of flying one of their several vehicles, they fly commercial. Because who doesn’t like an easily avoidable trip to the airport? (Also, note Reed is smoking a pipe on the plane. It was the seventies).


Later, the Salem witch Gazelle announces she’s a “beast of prey.” Really? Her name is Gazelle and she’s a predator??

And this feels like an own-goal, but when the Defenders show up and Iron Man says they’re helpless against this mystical, magical forcefield, it kinda begs the question about a certain missing Defender. Wears a cape. Lives in the village. Sometimes called the Sorcerer Supreme. Maybe he could have helped.

Anything else?

The pinups in the end are by Keith Pollard and Marcos. It’s called a gallery of the FF’s most famous foes but most of these guys are pretty obscure (there were six in total). I like that they each get a custom designed logos.



Overall

A Perez triumph!

“The World’s Greatest Comic Magazine!” Fantastic Four No. 214

11 Saturday Apr 2026

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1979, Fantastic Four, Fantastic Four 214, Joe Sinnott, John Byrne, marv wolfman, Marvel, Marvel comics, Skrulls

Fantastic Four 214
“…and then there was — ONE!”
Published October 1979
Writer: Marv Wolfman
Pencils: John Byrne
Inks: Joe Sinnott
Letters: John Costanza
Colors: Carl Gafford
Editor: Wolfman
Cover: Byrne and Sinnott


Synopsis

The Human Torch, distraught that the rest of his team is approaching death after succumbing to the effects of the Skrull aging ray, goes on a desperate hunt to find a cure— first seeking out Tony Stark, then the Xandarians — but to no avail. Back at the Baxter Building, Johnny is attacked by Skrull X, who, like the Super-Skrull, can mimic the powers of the FF. Johnny defeats him (and reveals he was a robot) but realizes the skrull’s aging ray can be reverse engineered to revive his teammates. He wakes Reed from his “cryonics tube” and helps the very elderly Mr. Fantastic alter the device. Johnny is initially devastated when there is no result but is soon reunited with the rest of the team, now stronger than ever.

What’s going on here?

A good chunk of this issue wallows in the Torch’s self-pity, which is pretty tedious. But despite that, it’s a very good comic, and a solid ending to the Xandar/Sphinx/Galactus arc. There is real dramatic tension as the Torch tries to find a cure, and the fight with Skrull X feels almost desperate (particularly after Johnny incinerates the skull before learning it was a robot). Waking Reed from his death bed also felt like a grim, last-chance gambit. And while there wasn’t much doubt the FF would be saved — the comic does continue after this issue — it’s a sign of successful story telling that there is suspense at all.

This issue concludes what is the FF’s longest story arc to date, one that kicked off in issue 204, 10 issues ago. It suffered from a meandering beginning, and a confusing and unnecessary cast of characters imported from Marv Wolfman’s canceled Nova book. It picked up steam when the Sphinx grew in power and the FF sought out Galactus, which introduced Terrax. But that story element landed with a thud last issue, and while issue 214 resolves the aging-skull-ray storyline more gracefully, it doesn’t exactly salvage the whole arc.

What I liked

Johnny’s fight with Skrull X is probably the highlight of the book. It’s really everything you want in a comic fight: dynamic action, equally matched opponents, high stakes and not overly long. John Byrne really nails this one.

I also enjoyed Johnny’s search for Tony Stark, which takes him to Avengers Mansion (with an amusing cameo from Jarvis) and then the SHIELD Helicarrrier. I’m a fan of these brief interactions with the rest of the Marvel universe. All these characters know each other; they shouldn’t only get together for a major team up or cross over.


And while it was predictable, I liked the reunion of the Torch and the newly revived FF.


Lastly, Byrne and Joe Sinnott delivered some great sequences, like this one (dig that Kirby Krackle):

And this one:


What I didn’t like

As mentioned, Johnny’s moping around is maudlin and unbecoming. Unfortunately, Wolfman seems to love this sort of pathos, because we got a lot of it the Teen Titans

It starts on the first page:


And gets worse from there:

I’ll spare you the rest.

Anything else?

A variety of fun ads. I distinctly remember learning the word “akimbo” from the gum ad when I first encountered it as a kid. Also, why does Superman need an airplane (much less a van).



Overall

Solidly above average.

“The World’s Greatest Comic Magazine!” Fantastic Four No. 213

28 Saturday Mar 2026

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1979, Fantastic Four, Fantastic Four 213, galactus, John Byrne, marv wolfman, Marvel, Marvel comics, Sphinx, Terrax

Fantastic Four 213
“In Final Battle!”
Published September 1979
Writer: Marv Wolfman
Pencils: John Byrne
Inks: Joe Sinnott
Letters: John Costanza
Colors: Ben Sean
Editor: Wolfman
Cover:Byrne and Sinnott


Synopsis

Aboard Galactus’s ship, Reed, Ben and Johnny confront Terrax, who wants his revenge after being humiliated by the team on his home planet. Ben, under the effects of the Skrull aging ray, is overcome, and Johnny defeats Terrax by freezing him in liquid oxygen. Meanwhile, Galactus battles, and defeats, the Sphinx for the rights to the Earth. In punishment, Galactus send the Sphinx to his past to re-live his long life again. Galactus can now consume the Earth, but is confronted by Reed, who again wields a version of the Ultimate Nullifier, this one of his own making. Galactus cannot read his mind, and so can’t tell if Reed is bluffing and so leaves Earth. Reed reveals was a fake nullifier, and the Watcher blocked Galactus’s mental probe of Reed. The issue ends with Reed collapsing from the aging ray, leaving the Torch alone.


What’s going on here?


As promised in the last issue, we finally get the big confrontation between Galactus and the Sphinx we’ve been headed toward for many months, and in truth, it’s a bit of a dud. I’ll get into particulars below, but broadly, it didn’t feel big enough to justify the build up. Galactus takes care of the Sphinx without too much effort, and the fight serves both to marginalize the Sphinx as a cosmic baddie and reinforce Galactus as someone you definitely don’t want to mess with.

The John Byrne/ Joe Sinnott art team does another solid job, and it’s very clear Byrne draws the best Galactus, bar none.


What I liked

The conclusion of the Sphinx / Galactus fight had some cool moments, like this:

Unfortunately, that great panel is just one third of a page. In a just world, it would have been a double-page splash (we got one last issue) but it seems there was so much story to cram into this comic that Byrne was tight on space.

This was also impressive:

I like how the Sphinx literally shrinks before Galactus.

And I enjoyed this sequence where Johnny calls the Watcher on his non-interference bullshit:


What I didn’t like

I’ve said this before, but my preferred version of Galactus is one who uses his power from an Olympian remove. He should be above the fray, god-like, dispatching his minions to fight on his behalf or zapping enemies with his eye beams. I don’t even think he should touch the ground, but should hover above it. So I’m always disappointed when writers pull him into physical confrontations, and this one was just silly.

Galactus in a fist fight? It’s … unbecoming.


There was also some weird stuff between Galactus and the Sphinx, which suggested they have fought before. Is this a possible reference to the time loop Galactus condemns him too? That seems too subtle and intricate for Wolfman. (This is another cool sequence from Byrne and Sinnott).

Reed’s Ultimate Nullifier gambit was also a big disappointment. For the last few issues we’ve been promised he has a secret means of defeating Galactus. But it turns out it’s just the same way he defeated Galactus the first time he came to Earth, only dumber. Also, how is Galactus supposed to recognize Reed’s new Ultimate Nullifier when it looks nothing like the device from issue 50.


After Ben is defeated by Terrax, Reed orders Herbie to fly him home. To New York. From Egypt. More than 5,600 miles, dangling from the air. And since I’m pretty sure that little robot can’t fly as fast as a commercial airline, that must have taken a very long time.


Lastly, I’m not sure this was intentional or not, but Galactus really can’t accuse the Sphinx of speaking in riddles. That’s his whole schtick!



Anything else?

It’s that time of year when the networks rolled out their Saturday morning cartoon lineup. Here are CBS’s and ABC’s (I think NBC’s was in the last issue):



Overall

A fairly predictable disappointment

“The World’s Greatest Comic Magazine!” Fantastic Four No. 212

23 Monday Mar 2026

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1979, Fantastic Four, Fantastic Four 212, galactus, John Byrne, marv wolfman, Marvel, Marvel comics, Skrulls, Sphinx, Terrax

Fantastic Four 212
“The Battle of the Titans!”
Published August 1979
Writer: Marv Wolfman
Pencils: John Byrne
Inks: Joe Sinnott
Letters: John Costanza
Colors: Carl Gafford
Editor: Wolfman
Cover: Walter Simonson

Synopsis

Galactus, Terrax and the Fantastic Four head to Earth to stop the Sphinx. Once there, the Invisible Girl falls unconscious as the Skrull’s aging ray takes effect. The rest of the FF track the Sphinx to Egypt (naturally), where he announces his plans to remake the world. Terrax attacks the Sphinx and is quickly defeated. Galactus then arrives and while he and the Sphinx prepare to do battle for the right to Earth, Terrax launches an attack on the FF.

What’s going on here?

This is a table-setting issue, laying the ground up the next and (one hopes) final chapter in a very long story arc that began way back in issue 204. After maneuvering the chess pieces around for nearly a year, Wolfman seems to have what he wants: Galactus vs. the Sphinx for the Earth, with the FF helpless as they succumbs to the Skrull’s aging ray. It took a lot to get us here and it remains to be seen if Wolfman can stick the landing.

The art in this issue is unremarkable. There are a few panels that have Byrne’s signature elements, but it’s much more by-the-book than last issue. Maybe he got a talking-to.

He does deliver an impressive double-page splash which also seems like an exercise in illustrating one-point perspective:


Perhaps the most significant aspect of this comic is the cover, which marks Walt Simonson’s Fantastic Four debut. At this point Simonson was an established creator with runs on comics like Star Wars and Battlestar Galactica, but he was still a few years from his legendary run on Thor which established him a comics superstar. Simonson, of course, would go on to have his own, too-brief run on the FF as writer and illustrator for 20 issues from 1989 to 1991. I consider it one of the top 5 FF runs of all time.

While I am a huge Simonson fan, I have to say this cover is not exactly his best work. Ben, particularly, is hard to look at. But it has his signature dinosaur signature, which is something.


What I liked

It took a while, but the Skrull aging ray finally is having a serious impact on the FF, as Sue approaches death. Johnny explains that there’s a history of early death in their family, which was brought up a few issues ago. This sequence is appropriately grave and ratchets up the stakes for the team.


I also liked the reappearance of the Skrull from issue 204, who seems to have spent the previous week as a computer.


And I liked how Terrax is again reprimanded by Galactus in a great Byrne panel:


What I didn’t like

A big chunk of this issue is taken up by recaps and flashbacks. The first four pages are devoted to explaining the last eight issues, which makes for a very dull start to the comic. There’s so much to recap Wolfman drags in the Watcher for the sequence:


We also get a lengthy flashback explaining how the Sphinx became suicidal, which involves the intervention of a character called Sayge. Sayge apparently has been around for a while, first appearing in the mid-60s as a Dr. Strange character, but here their appearance feels utterly unnecessary and just drags out the Sphinx’s mostly uninteresting origin story.


Anything else?

These look cool:



Overall

Nothing to get excited about

“The World’s Greatest Comic Magazine!” Fantastic Four No. 211

15 Sunday Mar 2026

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1979, Fantastic Four, Fantastic Four 211, galactus, Joe Sinnott, John Byrne, marv wolfman, Marvel comics, Terrax

Fantastic Four 211
“If This Be Terrax!”
Published July 1979
Writer: Marv Wolfman
Pencils: John Byrne
Inks: Joe Sinnott
Letters: Joseph Rosen
Colors: Ben Sean
Editor: Wolfman
Cover: Byrne and Sinnott

Synopsis

As part of their bargain with Galactus, the Fantastic Four are transported to an alien world, where they are to locate a new herald. They are captured by stone-based robots and summoned to the throne room of the local warlord, Tyros the Terrible, and after besting him in battle, it is revealed he is to be the new herald. Galactus transforms him in Terrax the Tamer, imbuing with potent earth-based powers, and, with the FF, departs for Earth to battle the Sphinx.

What’s going on here?

This is the best FF issue in quite some time, and not coincidentally, it’s the one that most feels like a John Byrne comic. Despite Marv Wolfman being credited with the writing, it would not have felt out of place during Byrne’s later run when he wrote and plotted the stories. I have no way of knowing how much of this story was Byrne’s vs. Wolfman’s but if I were to bet, I’d say it was mostly Byrne.

Much of the story involves Galactus’s transformation of Tyros into Terrax, and Byrne takes his time demonstrating both the power of Galactus and then Terrax.

I’ve always liked Terrax as a villain, in part because he featured prominently in Fantastic Four 260, my first FF issue and (I still maintain) one of the best single FF issues ever. It makes sense that he is a Byrne creation, since he contains so many traits Byrne loves in his bad guys: pomposity, arrogance and cosmic power.


What I liked

This issue spells out why Galactus chose Tyros to make into his herald: His powers are earth based, following a roster of heralds with similar, element based powers, which I’m guessing was a coincidence up to this point: the Silver Surfer (water), Airwalker (air, duh) and Firelord (also duh). And since the morality of other heralds got in the way of their service, this time Galactus deliberately chose an amoral asshole.


I’ve groused about how the effects of the Skrull’s aging ray, which is suppossed to rapidly age and kill Reed, Sue and Ben, have been more or less ignored by Wolfman since they were zapped in issue 206. But here, Byrne visibly ages Reed and Sue without calling attention to it. In fact, the only reference to their altered appearance comes from Tyros, who objects to Sue’s wrinkles (although he will still ad her to his harem):

I also liked how Ben points out that a life of servitude to Galactus is what Tyros deserves after subjugating his own people.

And lastly, there are some just great Byrne panels and sequences throughout, like this

and this:

and this:

What I didn’t like

Not much. As I said, this is a really good comic and I’m just picking nits here. I thought this was an oddly formal turn of phrase from Johnny:


I also thought is was strange that the aliens on this planet initially communicate telepathically — which makes sense because they don’t speak English! —then just start speaking English after a few page:


Anything else?

Some fun new ads. Did anyone have a banana walkie-talkie?


Overall

An excellent comic

“The World’s Greatest Comic Magazine!” Fantastic Four No. 210

08 Sunday Mar 2026

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1979, Fantastic Four, Fantastic Four 210, galactus, Joe Sinnott, John Byrne, marv wolfman, Marvel comics

Fantastic Four 210
“In Search of Galactus!”
Published June 1979
Writer: Marv Wolfman
Pencils: John Byrne
Inks: Joe Sinnott
Letters: John Costanza
Colors: Ben Sean
Editor: Wolfman
Cover: Keith Pollard and Frank Giacoia


Synopsis

The Fantastic Four battle a meteor shower before reaching Galactus’s spaceship. After overcoming a few obstacles, they negotiate a deal whereby Galactus will travel to Earth to defeat the Sphinx and in exchange, Mr. Fantastic releases Galactus from his promise not to devour the Earth. But first, Galactus sends the FF on a quest to find him a new herald.


What’s going on here?

This is a fun issue, and much more engaging than the two that preceded it. The story is straightforward, there are some modest twists and turns, and we get some nice moments between members of the FF. It’s not a coincidence that in this issue Marv Wolfman finally jettisoned Nova, Xandar and those random characters that were weighing down the story.

The art is again strong, and although only the layouts are credited to John Byrne, with Joe Sinnott handing finishes, it’s easy to see Byrne’s style all over this comic, such as in the panel above.

The cover, by Keith Pollard and Frank Giacoia, is less successful, and proves not everyone is great at drawing Galactus.

What I liked

In an early scene, Ben refuses to come inside the spaceship because he’s needed to swat away meteors. Johnny somehow thinks he can save him. None of it makes much sense but the sequence looks amazing. Credit to Ben Sean, the colorist.


This is followed by a touching scene were Ben performs mouth-to-mouth resuscitation on Johnny.


There’s also a poignant scene where Sue realizes she’s going to die before her teammates, the result of a punishment meted out by the Skrulls a few issues ago.


This may be Byrne’s first attempt at drawing Galactus, a character he goes on to depict many, many times over his career. I would argue his version is perhaps the best ever.


Byrne also likes drawing weird aliens, and he goes to town with the inhabitants of Galactus’s zoo (the question of why Galactus has a zoo goes unanswered).


What I didn’t like

Not much, to be honest. I do think Reed (and thus Wolfman) is being way to lackadaisical about the team’s imminent demise from old age. Perhaps Reed figures he’ll whip a cure when he gets a chance, but he’s cutting it close. Maybe he should have asked Galactus to throw in a cure as part of their bargain?

I also thought the flashback explains why Galactus wasn’t dead was convoluted and totally unnecessary. Did anyone think Galactus was really dead?


Anything else?

A cool house ad by Gene Colan:


Overall

A vast improvement over recent issues

“The World’s Greatest Comic Magazine!” Fantastic Four No. 209

01 Sunday Mar 2026

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1979, Fantastic Four, Fantastic Four 209, Joe Sinnott, John Byrne, marv wolfman, Marvel comics

Fantastic Four 209
“Trapped in the Sargasso of Space!”
Published May 1979
Writer: Marv Wolfman
Pencils: John Byrne
Inks: Joe Sinnott
Letter: Tom Orzechowski
Colors: Glynis Wein
Editor: Wolfman
Cover: Keith Pollard and Sinnott

Synopsis

The Fantastic Four head off into space in search of Galactus — whom they hope to recruit to battle the Sphinx — accompanied by the robot H.E.R.B.I.E. (hereafter just “Herbie”). They find themselves in a junkyard of abandoned spaceships where they get encounter a dying alien police officer and escaped criminals. The FF defeat the criminals, keep therefrom stealing their Xandarian spaceship, and continue on to finding Galactus.

What’s going on here?

This is issue of notable firsts. Most prominent is the FF debut of John Byrne, who will go on to become one of the Fantastic Four’s most significant creators. This, however, is Byrne’s first stint on the FF, where he will last about a dozen issues, and worked only as a penciler. At this point he was juggling penciling duties on the FF, X-Men and Avengers, which is a lot of characters to draw (!) and had no time for inks. Byrne would rejoin the book with issue 232 as writer, penciler and inker, and launch the legendary five-year run that made me fall in love with comics in general and the FF in particular. In truth, I never gave this first run much thought; considering it an odd footnote in Byrne’s career, a prelude before the big show. What little of it I had seen didn’t appear particularly Byrne-like, as he seemed overshadowed by Joe Sinnott’s inks and he was following Marv Wolfman’s lackluster plots.

So it was a pleasant surprise to realize there is plenty of quality Byrne to be found in this issue, and while Sinnott’s inks can obscure Byrne’s unique pencils, they don’t erase it. Here are some solid examples of his distinct, fluid style that would not look out of place in Byrne’s subsequent run:


This issue also marks, for better and probably worse, the comics debut of Herbie. Herbie at this point had been featured as the fourth member of the FF (replacing the Human Torch) on the 1978 version of the Fantastic Four’s Saturday morning cartoon show, leading to an urban myth that the network was afraid children would light themselves on fire in imitation of the Torch. The truth was less interesting: Marvel had previously sold the rights to the Torch for a planned movie, and so he couldn’t he used in this show (the movie never happened). Herbie was apparently the idea of Stan Lee, who was inspired by R2-D2, and it was designed by Jack Kirby.

In the comic, the FF tackles the rumors head on, acknowledging the TV cartoon but providing an alternate explanation:

For the record, I’ve always disliked Herbie, and filed him alongside the Impossible Man as gimmick designed to provoke cheap laughs. So I was pleased to see Wolfman poke fun of the concept, and he drops some hints that Herbie may have a darker side. One can hope.

Lastly, this marks the FF debut of letterer Tom Orzechowski. Best known for his work on the X-Men (and in fact, any X-book written by Chris Claremont) Orzechowski has had a long and distinguished career, which you can read more about here.


What I liked


Wolfman’s strength is interpersonal relationships, and this was a nice scene between Sue and Johnny:


What I didn’t like

Pretty much everything else in this issue seemed poorly thought out. As Reed makes clear, the Earth is in imminent danger, they need to recruit Galactus, and yet the FF are engaged in what the kids today would call a side-quest that is confusing and has no real purpose. We never learn why all these space ships are marooned, we never learn what these space criminals did, and we don’t really know what will become of them. It feels like Wolfman is stalling for time before getting to Galactus, but it’s really unclear why.

Here’s another silly element that goes unexplained: Why is there breathable air in space (and even if the team can breath, wouldn’t they surely die in seconds from the extreme cold)?

Another thing that bugs me: Wolfman makes Ankara the destination for the dying space cop, perhaps forgetting Ankara is the capital of Turkey. Like his use of “suzerain” last issue, it seems like Wolfman chooses words based on their sound and associations without considering what they actually mean.

And I didn’t much like this “one to grow on” moment at the end. It felt like a throwback to Stan’s ham-handed endings during the FF’s early years. Note the hint about Herbie.

Lastly, the cover made no sense. It seems pretty clear that Pollard was given just a rough idea of what the story was about without ever seeing an actual plot.

Anything else?

Some cool looking ads. Seems weird to see ads for Superman-related stuff in a Marvel comic but I guess a buck’s a buck.


Overall

An unsatisfying comic saved by Byrne’s art

“The World’s Greatest Comic Magazine!” Fantastic Four No. 208

23 Monday Feb 2026

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1979, Fantastic Four, Fantastic Four 208, marv wolfman, Marvel comics, Nova, Sal Buscema, Sphinx

Fantastic Four 208
“The Power of the Sphinx!”
Published April 1979
Writer: Marv Wolfman
Pencils: Sal Buscema
Inks: “D. Hands”
Letters: Joe Rosen
Colors: Glynis Wein
Editor: Wolfman
Cover: Keith Pollard and Joe Sinnott


Synopsis

After destroying their spaceship in a case of mistaken identity, Nova rescues the Fantastic Four, who confront the Sphinx aboard Nova’s ship. As they approach Xandar, the Sphinx senses the power of the Xandar living computer and teleports to it. Meanwhile back on Earth, the Human Torch returns to the Baxter Building where he is also teleported to Xandar, and where he rejoins the rest of the FF. The FF and the champions of Xandar then battle the Sphinx, who has tapped the living computer and has become vastly more powerful. After swatting away their attacks, he heads to Earth vowing to destroy it. The issue ends with Reed concluding they need the help of Galactus to defeat the Sphinx.


What’s going on here?

Marv Wolfman’s confusing and tedious space epic drags on. While it’s all revealed in the final few issues of Nova (also written by Wolfman), he never explains why the Sphinx seems to have joined forces with Nova, and why all these other characters are along for the ride. Dr. Sun? Powerhouse? Diamondhead? The Comet and Crimebuster? Who are these guys? Don’t expect to get any answers here. I’m repeating myself but it’s a major failing of Wolfman’s and of Jim Shooter for allowing him to be his own editor. And it speaks to the general neglect of the FF by the powers-that-be during this era.

Here’s a bunch of them fighting the Sphinx, whoever they are.

The Sphinx is an odd Marvel character. He’s powerful and cosmic, but never got the traction of other, similar characters like Galactus or Thanos. He does reappear over the years, but in second-tier books and never in the Fantastic Four or Avengers main titles. It could be because he debuted in Nova, somewhat of a Marvel backwater, or because he was so closely associated with Marv Wolfman. It’s also possible that he was pre-empted by Apocalypse, another powerful, grey-skinned villain with origins in ancient Egypt.

Sal Buscema is again the penciler, while the inks in the comic are credited to “D. Hands,” which is Marvel code for inkers by committee (sometimes it’s M. Hands). Mike’s Amazing World of Comics credits Al Milgrom with the inks, while GCD says it’s a combination of Milgrom, Frank Giacoia, and Frank Springer.

Keith Pollard contributed the cover (with Joe Sinnott inking) and it might be the best single thing about this comic.


What I liked

When preparing these reviews, I occasionally have to strain to find something positive to say, and this is one of those issues.

We do get a cool splash page from Buscema:

And I liked Johnny’s journey from the Baxter Building to Xandar:

(Incidentally “Suzerain” seems to the wrong title for Adora, since Xandar is not a vassal of another entity, but it’s own independent state. I’m guessing the editor-less Wolfman just liked the sound of it and no one told him not to use it. In later comics she is called Queen Adora, which seems more appropriate.)


What I didn’t like

We are reminded early in this comic that the FF have been subject to a Skrull aging ray, which is beginning to take effect and weaken them. Here, Reed has trouble stretching and Ben can barely lift a chair:


But that all seems forgotten it comes time to fight the Sphinx:

Anything else?

This was a good comic for ads featuring wholesome, all-American sports heroes like Johnny Unitas and, um, Pete Rose and, well, errr, hmm … O.J. Simpson.


Overall

Can this arc end soon? Please?

“The World’s Greatest Comic Magazine!” Fantastic Four No. 207

14 Saturday Feb 2026

Posted by percivalhenry in The World's Greatest Comic Magazine

≈ 2 Comments

Tags

1979, Fantastic Four, marv wolfman, Marvel comics, Sal Buscema, Spider-Man

Fantastic Four 207
“Might of the Monocle!”
Published March 1979
Writer: Marv Wolfman
Pencils: Sal Buscema
Inks: Joe Sinnott
Letters: John Costanza
Colors: Ben Sean
Editor: Wolfman
Cover: Keith Pollard and Sinnott

Synopsis

Hypnotized by the Monocle, the Human Torch and rest of the students at the elite Security College are forced to steal items of value to be used for world domination by the secretive Enclave, the employer of the Monocle. Meanwhile, news photographer Peter Parker gets an assignment to infiltrate Security College and take photos. Once there, he realized something is up and as Spider-Man, follows the hypnotized students to an army depot. Spider-Man rescues the soldiers from the mob of students and hypnotized Torch, and then, back in the dorms, enlists Johnny to take on the Monocle, who has broken with the Enclave and is working on a plot of his own. The Monocle briefly hypnotizes Johnny again and he fights Spidey, but comes to his senses. Neither is able to stop the Monocle from escaping and the Enclave plots its revenge in a scheme that involves kidnapping Medusa of the Inhumans.


What’s going on here?

This issue resolves the Torch/Monocle storyline and just as last issue featured the rest of the Fantastic Four with no mention of the Torch, this issue has no mention of the rest of the FF and is devoted solely to the Torch.

Except that’s not really true, since the issue’s real star is Spider-Man, with the Torch in a supporting role. In fact the comic feels more like an issue of Marvel Team-Up than the Fantastic Four, perhaps because Marv Wolfman has spent the last year writing Amazing Spider-Man along with the FF.

Also contributing the Spider-Mannish feel of the comic are the guest pencils of Sal Buscema, who had just finished a long run on Spectacular Spider-Man and will go on to draw Spidey for the next 30 years or so. Buscema recently passed away and while he was never one of my favorites, his career was legendary and he was without a doubt, along with his brother John, an indispensable pillar of Marvel in the 1970s, 80s and 90s.

Buscema picked up this issue because of the departure of Keith Pollard, who moved on to pencil Thor. Pollard, who is generally underrated, will return to the FF in about 100 issues. Buscema will draw the next issue as well before stepping aside for John Byrne, in the first of his stints on the FF.

As a story, FF 207 is perfectly adequate. Nothing too exciting, nothing too disappointing.


What I liked

Buscema certainly knows how to draw comics, and this is a great splash page. The bold, san-serif title gives it power, even if “Might of the Monocle” seems a little ridiculous.

The Spidey/Torch banter is fun, and I liked this reference to Superman.

As I mentioned, it’s basically a Spider-Man comic, but that’s OK. Here, Peter Parker finally catches a break, which is always worth celebrating:


What I didn’t like

The cover seems to think comics readers are desperate to see the Torch and Spider-Man fight before, as if they haven’t done this a million times before.


And ironically, when it comes time for the two to tangle, it’s over in a single page. Here’s the whole “battle:”

And one plot hole bugged me: Peter Parker is on campus ostensibly to meet the headmaster. He’s not the son of any one powerful or connected, so how does he end up in a dorm room that night?


Anything else?

Some fun ads, and another perceptive letter from future Eclipse editor-in-chief Cat Yronwode.


Overall

A perfectly fine issue of Marvel Team-Up

“The World’s Greatest Comic Magazine!” Fantastic Four No. 206

08 Sunday Feb 2026

Posted by percivalhenry in The World's Greatest Comic Magazine

≈ 2 Comments

Tags

1979, Fantastic Four, Fantastic Four 206, marv wolfman, Marvel comics, Nova, Skrulls

Fantastic Four 206
“The Death of … the Fantastic Four!
Published February 1979
Writer: Marc Wolfman
Pencils: Keith Pollard
Inks: Joe Sinnott
Letters: John Costanza
Colors: Ben Sean
Editor: Wolfman
Cover: Pollard and Sinnott

Synopsis

Now prisoners on the Skrull home world, Mr. Fantastic, the Thing and the Invisible Girl are brought before a court, where they are zapped with a ray while trying to fight back. It’s later revealed the ray will speed up their metabolism so they will die of old age in three days. After escaping once again, the FF steal a Skrull spaceship and travel back to Xandar, when they are unknowingly attacked by a spaceship carrying Nova, the Sphinx and other characters.

What’s going on here?

The FF’s Xandar arc continues and a storyline that started off promisingly now seems to drag. The sequence of the FF in the Skrull court did nothing to advance the plot, the lengthy scenes with Xandar’s Queen Adora and her consort Tanak don’t add anything, and while there’s some fun Skrull palace intrigue, it feels the whole issue could be told in half the pages.

By far, the most discordant element of the comic is the sudden appearance of Nova and a collection of characters who are not introduced and were utterly unfamiliar to me (save for the Sphinx, who we last saw as a villain). These are apparently the Champions of Xandar, although they won’t get that name for another few issues, and while readers of Nova might know who they are, FF readers would have no clue.

Again, this is a serious failing of Wolfman’s, who is writing and editing both the FF and Nova at this point. Besides this being a serious disservice to the reader, it’s also a bizarre lapse in marketing. I understand this is before the ear of crossovers, but surely you would signal on the cover that this issue includes a guest appearance of another Marvel hero.

As far as I can tell, Nova’s inclusion was Wolfman’s attempt to wrap up a story that he began in Nova but couldn’t complete because the series was canceled with issue 25. While this happens occasionally (Chris Claremont pulled lots of his characters from defunct series into the X-Men), it’s rarely done so awkwardly.

I did track down Nova 25 to figure out what was going on and man, it’s got some gorgeous art by Carmine Infantino, in his brief stint at Marvel, and the great Klaus Janson.

Also of note: Johnny doesn’t appear in this issue, and his Monocle subplot isn’t advanced.

And the cover (an excellent one) is the first that features Keith Pollard’s distinct lower-case signature, the first FF comic where he uses it. It’s one of my favorite signatures in comics.


What I liked

The old-age ray is an intriguing concept. I look forward to seeing how it plays out, although I think we all know it won’t be permanent.


I also liked the bickering between Skrull Emperor Dorrek and the Empress R’Klll. Like the Kree and Shi’ar, and unlike most other alien races in comics, the Skrulls have a well-developed structure and characters, giving their stories more depth and favor.


What I didn’t like

After what was arguably Pollard’s best FF issue last month, his work here is much more pedestrian and it feels like Joe Sinnott is carrying him across the finish line. Aside from the great cover, the art is a disappointment.

As mentioned earlier, the court scene dragged on and offered little. And strangely, the FF are accused of treason, which doesn’t seem possible, because they are not Skrulls. Although I liked the idea of the Skrulls having archaic rules of procedure dating to the Convention of Fornax.


Lastly, the Adora / Tanak romance would be a lot more interesting if we had been given any reason to care about these characters. As it is, it’s incredibly dull.


Overall

A misfire

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“The World’s Greatest Comic Magazine!” Fantastic Four Annual No. 15

“The World’s Greatest Comic Magazine!” Fantastic Four Annual No. 15

percivalhenry's avatar by percivalhenry July 18, 2026
“The World’s Greatest Comic Magazine!” Fantastic Four No. 223

“The World’s Greatest Comic Magazine!” Fantastic Four No. 223

percivalhenry's avatar by percivalhenry July 14, 2026
“The World’s Greatest Comic Magazine!” Fantastic Four No. 222

“The World’s Greatest Comic Magazine!” Fantastic Four No. 222

percivalhenry's avatar by percivalhenry July 5, 2026
“The World’s Greatest Comic Magazine!” Fantastic Four No. 221

“The World’s Greatest Comic Magazine!” Fantastic Four No. 221

percivalhenry's avatar by percivalhenry June 25, 2026
“The World’s Greatest Comic Magazine!” Fantastic Four No. 220

“The World’s Greatest Comic Magazine!” Fantastic Four No. 220

percivalhenry's avatar by percivalhenry June 15, 2026
“The World’s Greatest Comic Magazine!” Fantastic Four No. 219

“The World’s Greatest Comic Magazine!” Fantastic Four No. 219

percivalhenry's avatar by percivalhenry June 7, 2026

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